The Light Probes on the garage scene

Project Mobile Game Mitos atau Fakta Mobil Listrik
When it comes to optimizing the game, it can be a bit tricky. In this project, I implemented some basic optimization techniques, such as providing quality options, using multiple canvases, reducing draw calls, disabling unused event listeners, using GPU instancing, and using light probes with baked lighting.
The Light Probes on the garage scene
The garage scene with baked light